What I offer

From brief
to final visual.

Six services spanning spatial design, CGI and immersive visualisation — from early concept development through to final delivery. Every project led directly by me.

Sectors
Events & ExperientialRetail & Brand SpacesArchitecture & InteriorsProduct Visualisation
Services
01

Spatial Design &
3D Concept

Where the project takes shape in 3D before it’s visualised. I work with clients to develop spatial layouts, volumes, material directions and design concepts from an initial brief, often before detailed drawings exist.

This is where my engineering background is most valuable. I can address structural constraints, buildability issues and spatial proportions at the design stage — before they become costly problems later. The result is a more resolved 3D design, with fewer revisions between concept and final visuals.

Most useful for event installations, brand activations, retail fit-outs, bespoke interiors and early-stage architectural projects where the design is still being developed. It can be delivered as a standalone design service or as the first phase of a full visualisation project.

Spatial planningConcept modellingLayout developmentMaterial directionDesign iterationTechnical resolution
02

Photorealistic
CGI Stills

Hero images for brand campaigns, experiential presentations, retail environments and architectural projects. Built on an accurate 3D model, lit and composed to communicate intent, scale and atmosphere — with every image designed for a specific purpose and audience.

Exterior and interior views, day and evening lighting, occupied and empty states. Each still is approached as a piece of visual communication with a purpose — not just a render for the sake of rendering.

Interior CGIExterior CGIHero imageryCampaign visualsPresentation imageryDay & dusk lighting
03

Cinematic
Animations

Walkthrough, flythrough and fly-around animations that guide clients, creative teams and stakeholders through a space before it exists. Each sequence is shaped around the project narrative — revealing the space in the right order, at the right pace, for the right audience.

The camera script is part of the brief. Where the animation starts, what it reveals, and where it ends are decisions that affect how the project is understood — and they're made deliberately, not defaulted.

WalkthroughsFlythroughsCamera choreographySpatial storytellingPresentation filmsSocial formats
04

Immersive &
Interactive Experiences

Immersive and interactive experiences that let clients and audiences explore a space beyond a static image. From 360° environments and interactive walkthroughs to emerging spatial technologies, the format is chosen around the project, audience and way the experience needs to be used.

These experiences can support presentations, pitches, remote reviews, exhibitions and brand activations — helping communicate scale, atmosphere and spatial relationships in a more immediate way.

360° panoramasInteractive walkthroughsImmersive environmentsReal-time experiencesSpatial presentationsHeadset & desktopShareable experiences
05

3D Floor Plans
& Layouts

Rendered bird's-eye-view plans that communicate spatial organisation, furniture arrangement, and circulation routes with far more clarity than a technical 2D drawing. Where a standard floor plan shows dimensions, a rendered 3D layout shows how the space will actually feel and function.

Useful for event pre-production, retail layout presentations, planning submissions and client presentations. They can be produced at varying levels of detail — from schematic layouts to fully furnished and textured environments viewed from above.

Rendered floor plansSpatial layoutsEvent layoutsRetail layoutsPlanning submissionsFurnished & unfurnished
06

Product
Visualisation

High-fidelity product imagery for brand campaigns, retail presentations and design communication. From clean packshots to lifestyle scenes and material close-ups, each image is built to communicate form, finish and detail with precision.

Particularly suited to furniture, lighting, fixtures, interior products and branded display systems, where material accuracy and scale credibility matter most.

PackshotsLifestyle imageryMaterial close-upsFurniture & objectsRetail fixturesCampaign imagery

Why engineering
accuracy
matters.

Fewer revisions start with a better understanding of the brief, the drawings and the technical constraints. My engineering background means I consider all three before a single model is built.

I read technical drawings with the same attention I brought to construction projects. I understand how dimensions, materials and constraints translate into how a space will actually feel and function — and I resolve that relationship in the model from the start.

In practice: fewer revisions, faster delivery, and outputs that hold up to technical scrutiny as well as creative judgment.

How I work
01

Brief

You share drawings, references and goals. I look at the brief from both a spatial and technical point of view — considering scale, materials, constraints and what the final visuals need to communicate. Scope, timeline and budget are agreed before anything begins.

Typical turnaround on a quote: 24 hours.

02

Design &
Iteration

I typically work in two main rounds. The first establishes composition, materials and spatial accuracy; the second develops lighting, atmosphere and detail. You review and give direction at each stage, so the process stays clear, collaborative and efficient from start to finish.

Most projects resolve within two rounds. Engineering rigour applied from the start is why.

03

Delivery

Final files delivered in the agreed formats and specifications. Technically accurate, on deadline, and supplied with the usage rights agreed for the project. Source files available on request.

No surprises on delivery. What was agreed is what arrives.

Ready to start?

Tell me what
you're building.

Get in touch